Upload a savegame for Windrose
With a savegame, you can continue playing your existing world on your Windrose server.
- FileZilla: https://filezilla-project.org/
Important: Set the transfer mode in FileZilla to Binary. To do this, click Transfer → Transfer type → Binary. - WinSCP: https://winscp.net/eng/index.php
Upload the savegame
Stop your server and wait until it has fully shut down. The status must be Server not running.
Connect to the Gameserver-FTP using your FTP program. You can find the login details in the FTP overview by clicking FTP.
After connecting, you are already in the root directory
/. Open this path:/R5/Saved/SaveProfiles/Default/RocksDB_v2/<GameVersion>/Worlds/<GameVersion>is the version folder shown on your server, for example0.10.0.Upload the complete world folder to the
Worldsfolder. It contains files such as.sstandWorldDescription.json. Do not rename the world folder. Its name is the alphanumericWorldID.Open Server settings in the customer area and enter the exact name of the uploaded world folder under WorldID.
Click Save and restart your server.
Important: Do not use the RocksDB_v2_Backups folder for a normal upload. It only contains compressed ZIP backups. The active savegame is in RocksDB_v2 and contains individual files such as .sst and WorldDescription.json. Back up the existing world folder before uploading. The savegame version must match the server version.
Alternative: Upload a local Windrose backup
Instead of a normal world folder, you can upload a Windrose backup file saved on your computer. This is useful, for example, to restore an older world or replace a damaged savegame.
The WorldID is especially important. It must match the folder name, the backup file name and the value in Server settings.
Stop your server and wait until it has fully shut down.
Connect to the Gameserver-FTP and open the active world folder:
/R5/Saved/SaveProfiles/Default/RocksDB_v2/<GameVersion>/Worlds/<WorldID>/Download the complete world folder to your computer. This gives you a backup in case something goes wrong.
Then delete the existing world folder from the
Worldsfolder. Delete only the folder you downloaded in the previous step. Windrose only loads the backup on startup if this folder is missing.Open the backup path in the Gameserver-FTP:
/R5/Saved/SaveProfiles/Default/RocksDB_v2_Backups/Worlds/<WorldID>/If the folder for your
WorldIDdoes not exist yet, create it.Upload the local ZIP file to this folder. Do not extract it.
If another file ending in
_Latest.zipalready exists, rename it first, for example to<WorldID>_<GameVersion>_Latest_alt.zip.If the uploaded ZIP file does not end in
_Latest.zip, rename it:<WorldID>_<GameVersion>_20260811-154802.zip→<WorldID>_<GameVersion>_Latest.zipDo not change the
WorldIDor the game version in the file name.In Server settings, check that WorldID is exactly the same as the WorldID in the backup path and file name.
Save the settings and restart your server.
If the WorldID is wrong, the selected backup is damaged or no usable backup exists, Windrose cannot load the world. In this case, the game creates a new world with a new WorldID.