Idioma & Moneda

Moneda

ArmA 3: Su juego, su servidor

de 9,80
AUD /mes
de 11,72
BGN /mes
de 34,80
BRL /mes
de 9,66
CAD /mes
de 5,57
CHF /mes
de 46,45
CNY /mes
de 145,03
CZK /mes
de 44,78
DKK /mes
de 5,99
EUR /mes
de 5,13
GBP /mes
de 53,96
HKD /mes
de 45,14
HRK /mes
de 2.181,86
HUF /mes
de 124.191,87
IDR /mes
de 21,03
ILS /mes
de 656,20
INR /mes
de 854,17
ISK /mes
de 1.102,34
JPY /mes
de 9.931,36
KRW /mes
de 119,51
MXN /mes
de 28,11
MYR /mes
de 65,54
NOK /mes
de 11,73
NZD /mes
de 421,50
PHP /mes
de 25,84
PLN /mes
de 31,43
RON /mes
de 702,03
RUB /mes
de 65,80
SEK /mes
de 8,84
SGD /mes
de 230,23
THB /mes
de 326,95
TRY /mes
de 6,88
USD /mes
de 114,03
ZAR /mes
de 54,76
date /mes

Configurar la dificultad personalizada en Arma 3

Arma 3 ofrece cuatro niveles de dificultad. Puedes modificar las opciones del nivel Custom en el perfil del servidor.

gameserver.Arma3Profile

  1. Cambia la configuración a Advanced Mode.
  2. Abre gameserver.Arma3Profile en el menú lateral.
  3. Ajusta las opciones, guarda el archivo y reinicia el servidor.

Perfil original

    version=1;
    blood=1;
    singleVoice=0;
    gamma=1;
    brightness=1;
    sceneComplexity=400000;
    shadowZDistance=100;
    viewDistance=1000;
    preferredObjectViewDistance=800;
    terrainGrid=25;
    volumeCD=10;
    volumeFX=10;
    volumeSpeech=10;
    volumeVoN=10;
    maxSamplesPlayed=96;
    vonRecThreshold=0.029999999;

Perfil con dificultad personalizada

    version=1;
    blood=1;
    singleVoice=0;
    gamma=1;
    brightness=1;
    sceneComplexity=400000;
    shadowZDistance=100;
    viewDistance=1000;
    preferredObjectViewDistance=800;
    terrainGrid=25;
    volumeCD=10;
    volumeFX=10;
    volumeSpeech=10;
    volumeVoN=10;
    maxSamplesPlayed=96;
    vonRecThreshold=0.029999999;
    class DifficultyPresets {
        class CustomDifficulty {
            class Options {
                /* Simulation */
                reducedDamage = 0;      // Reduced damage

                /* Situational awareness */
                groupIndicators = 0;            // Group indicators (0 = never, 1 = limited distance, 2 = always)
                friendlyTags = 0;       // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
                enemyTags = 0;          // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
                detectedMines = 0;      // Detected mines (0 = never, 1 = limited distance, 2 = always)
                commands = 1;           // Commands (0 = never, 1 = fade out, 2 = always)
                waypoints = 1;          // Waypoints (0 = never, 1 = fade out, 2 = always)
                tacticalPing = 0;       // Tactical ping (0 = disable, 1 = enable)

                /* Personal awareness */
                weaponInfo = 2;         // Weapon info (0 = never, 1 = fade out, 2 = always)
                stanceIndicator = 2;            // Stance indicator (0 = never, 1 = fade out, 2 = always)
                staminaBar = 0;         // Stamina bar
                weaponCrosshair = 0;            // Weapon crosshair
                visionAid = 0;          // Vision aid

                /* View */
                thirdPersonView = 0;            // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since  Arma 3 v1.99))
                cameraShake = 1;        // Camera shake

                /* Multiplayer */
                scoreTable = 1;         // Score table
                deathMessages = 1;      // Killed by
                vonID = 1;          // VoN ID

                /* Misc */
                mapContent = 0;         // Extended map content
                autoReport = 0;         // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
                multipleSaves = 0;      // Multiple saves
            };

            // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
            // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
            aiLevelPreset = 3;
        };

        class CustomAILevel {
            skillAI = 0.5;
            precisionAI = 0.5;
        };
    };

Para iniciar una misión con esta dificultad, indica Custom en CONFIG_server.cfg:

    class Missions {
        class Mission1 {
            template = "coop_01.cam_lao_nam";
                difficulty = "Custom";
        };
    };