Dil & Para Birimi

Para birimi

ArmA 3: Sizin oyununuz, sizin sunucunuz

itibaren 9,80
AUD /ay
itibaren 11,72
BGN /ay
itibaren 34,80
BRL /ay
itibaren 9,66
CAD /ay
itibaren 5,57
CHF /ay
itibaren 46,45
CNY /ay
itibaren 145,03
CZK /ay
itibaren 44,78
DKK /ay
itibaren 5,99
EUR /ay
itibaren 5,13
GBP /ay
itibaren 53,96
HKD /ay
itibaren 45,14
HRK /ay
itibaren 2.181,86
HUF /ay
itibaren 124.191,87
IDR /ay
itibaren 21,03
ILS /ay
itibaren 656,20
INR /ay
itibaren 854,17
ISK /ay
itibaren 1.102,34
JPY /ay
itibaren 9.931,36
KRW /ay
itibaren 119,51
MXN /ay
itibaren 28,11
MYR /ay
itibaren 65,54
NOK /ay
itibaren 11,73
NZD /ay
itibaren 421,50
PHP /ay
itibaren 25,84
PLN /ay
itibaren 31,43
RON /ay
itibaren 702,03
RUB /ay
itibaren 65,80
SEK /ay
itibaren 8,84
SGD /ay
itibaren 230,23
THB /ay
itibaren 326,95
TRY /ay
itibaren 6,88
USD /ay
itibaren 114,03
ZAR /ay
itibaren 54,76
date /ay

Arma 3 özel zorluk seviyesini ayarlama

Arma 3’te dört zorluk seviyesi bulunur. Custom seviyesinin seçeneklerini sunucu profilinden değiştirebilirsin.

gameserver.Arma3Profile

  1. Yapılandırmada Advanced Mode moduna geç.
  2. Sol menüden gameserver.Arma3Profile dosyasını aç.
  3. Ayarları düzenle, dosyayı kaydet ve sunucuyu yeniden başlat.

Özgün profil

    version=1;
    blood=1;
    singleVoice=0;
    gamma=1;
    brightness=1;
    sceneComplexity=400000;
    shadowZDistance=100;
    viewDistance=1000;
    preferredObjectViewDistance=800;
    terrainGrid=25;
    volumeCD=10;
    volumeFX=10;
    volumeSpeech=10;
    volumeVoN=10;
    maxSamplesPlayed=96;
    vonRecThreshold=0.029999999;

Özel zorluk içeren profil

    version=1;
    blood=1;
    singleVoice=0;
    gamma=1;
    brightness=1;
    sceneComplexity=400000;
    shadowZDistance=100;
    viewDistance=1000;
    preferredObjectViewDistance=800;
    terrainGrid=25;
    volumeCD=10;
    volumeFX=10;
    volumeSpeech=10;
    volumeVoN=10;
    maxSamplesPlayed=96;
    vonRecThreshold=0.029999999;
    class DifficultyPresets {
        class CustomDifficulty {
            class Options {
                /* Simulation */
                reducedDamage = 0;      // Reduced damage

                /* Situational awareness */
                groupIndicators = 0;            // Group indicators (0 = never, 1 = limited distance, 2 = always)
                friendlyTags = 0;       // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
                enemyTags = 0;          // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
                detectedMines = 0;      // Detected mines (0 = never, 1 = limited distance, 2 = always)
                commands = 1;           // Commands (0 = never, 1 = fade out, 2 = always)
                waypoints = 1;          // Waypoints (0 = never, 1 = fade out, 2 = always)
                tacticalPing = 0;       // Tactical ping (0 = disable, 1 = enable)

                /* Personal awareness */
                weaponInfo = 2;         // Weapon info (0 = never, 1 = fade out, 2 = always)
                stanceIndicator = 2;            // Stance indicator (0 = never, 1 = fade out, 2 = always)
                staminaBar = 0;         // Stamina bar
                weaponCrosshair = 0;            // Weapon crosshair
                visionAid = 0;          // Vision aid

                /* View */
                thirdPersonView = 0;            // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since  Arma 3 v1.99))
                cameraShake = 1;        // Camera shake

                /* Multiplayer */
                scoreTable = 1;         // Score table
                deathMessages = 1;      // Killed by
                vonID = 1;          // VoN ID

                /* Misc */
                mapContent = 0;         // Extended map content
                autoReport = 0;         // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
                multipleSaves = 0;      // Multiple saves
            };

            // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
            // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
            aiLevelPreset = 3;
        };

        class CustomAILevel {
            skillAI = 0.5;
            precisionAI = 0.5;
        };
    };

Bir görevi bu zorlukla başlatmak için CONFIG_server.cfg içinde Custom değerini belirt:

    class Missions {
        class Mission1 {
            template = "coop_01.cam_lao_nam";
                difficulty = "Custom";
        };
    };