Lingua & Valuta

Valuta

ArmA 3: Il vostro gioco, il vostro server

da 9,80
AUD /mese
da 11,72
BGN /mese
da 34,80
BRL /mese
da 9,66
CAD /mese
da 5,57
CHF /mese
da 46,45
CNY /mese
da 145,03
CZK /mese
da 44,78
DKK /mese
da 5,99
EUR /mese
da 5,13
GBP /mese
da 53,96
HKD /mese
da 45,14
HRK /mese
da 2.181,86
HUF /mese
da 124.191,87
IDR /mese
da 21,03
ILS /mese
da 656,20
INR /mese
da 854,17
ISK /mese
da 1.102,34
JPY /mese
da 9.931,36
KRW /mese
da 119,51
MXN /mese
da 28,11
MYR /mese
da 65,54
NOK /mese
da 11,73
NZD /mese
da 421,50
PHP /mese
da 25,84
PLN /mese
da 31,43
RON /mese
da 702,03
RUB /mese
da 65,80
SEK /mese
da 8,84
SGD /mese
da 230,23
THB /mese
da 326,95
TRY /mese
da 6,88
USD /mese
da 114,03
ZAR /mese
da 54,76
date /mese

Impostare la difficoltà personalizzata in Arma 3

Arma 3 offre quattro livelli di difficoltà. Puoi modificare le opzioni del livello Custom nel profilo del server.

gameserver.Arma3Profile

  1. Passa alla modalità Advanced Mode nella configurazione.
  2. Apri gameserver.Arma3Profile nel menu a sinistra.
  3. Modifica le impostazioni, salva il file e riavvia il server.

Profilo originale

    version=1;
    blood=1;
    singleVoice=0;
    gamma=1;
    brightness=1;
    sceneComplexity=400000;
    shadowZDistance=100;
    viewDistance=1000;
    preferredObjectViewDistance=800;
    terrainGrid=25;
    volumeCD=10;
    volumeFX=10;
    volumeSpeech=10;
    volumeVoN=10;
    maxSamplesPlayed=96;
    vonRecThreshold=0.029999999;

Profilo con difficoltà personalizzata

    version=1;
    blood=1;
    singleVoice=0;
    gamma=1;
    brightness=1;
    sceneComplexity=400000;
    shadowZDistance=100;
    viewDistance=1000;
    preferredObjectViewDistance=800;
    terrainGrid=25;
    volumeCD=10;
    volumeFX=10;
    volumeSpeech=10;
    volumeVoN=10;
    maxSamplesPlayed=96;
    vonRecThreshold=0.029999999;
    class DifficultyPresets {
        class CustomDifficulty {
            class Options {
                /* Simulation */
                reducedDamage = 0;      // Reduced damage

                /* Situational awareness */
                groupIndicators = 0;            // Group indicators (0 = never, 1 = limited distance, 2 = always)
                friendlyTags = 0;       // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
                enemyTags = 0;          // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
                detectedMines = 0;      // Detected mines (0 = never, 1 = limited distance, 2 = always)
                commands = 1;           // Commands (0 = never, 1 = fade out, 2 = always)
                waypoints = 1;          // Waypoints (0 = never, 1 = fade out, 2 = always)
                tacticalPing = 0;       // Tactical ping (0 = disable, 1 = enable)

                /* Personal awareness */
                weaponInfo = 2;         // Weapon info (0 = never, 1 = fade out, 2 = always)
                stanceIndicator = 2;            // Stance indicator (0 = never, 1 = fade out, 2 = always)
                staminaBar = 0;         // Stamina bar
                weaponCrosshair = 0;            // Weapon crosshair
                visionAid = 0;          // Vision aid

                /* View */
                thirdPersonView = 0;            // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since  Arma 3 v1.99))
                cameraShake = 1;        // Camera shake

                /* Multiplayer */
                scoreTable = 1;         // Score table
                deathMessages = 1;      // Killed by
                vonID = 1;          // VoN ID

                /* Misc */
                mapContent = 0;         // Extended map content
                autoReport = 0;         // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
                multipleSaves = 0;      // Multiple saves
            };

            // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
            // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
            aiLevelPreset = 3;
        };

        class CustomAILevel {
            skillAI = 0.5;
            precisionAI = 0.5;
        };
    };

Per avviare una missione con questa difficoltà, imposta Custom in CONFIG_server.cfg:

    class Missions {
        class Mission1 {
            template = "coop_01.cam_lao_nam";
                difficulty = "Custom";
        };
    };