To use mods in Project Zomboid, your server must be in Advanced Mode.
We will use the example mod Fluffy Hair.
servertest.ini
on the left.WorkshopItems=
.WorkshopItems=2447729538
.Mods=
.Mods=FH
.Important: Multiple ModIDs and mod names are entered separated by semicolons. You must also ensure that the order is maintained. Correct:
WorkshopItems=Mod1;Mod2;Mod3
Mods=Mod1;Mod2;Mod3
Incorrect:
WorkshopItems=Mod1;Mod2;Mod3
Mods=Mod1;Mod3;Mod2
Mod maps are installed in the same way as mods.
In the servertest.ini file, you also need to add the mod maps using the following line:
Map=
It is important to insert mod maps before vanilla maps, for example:
Map=Modmap1;Modmap2;Muldraugh, KY
Otherwise, they will not work correctly.
You can find the required map names in the mod’s description.