Installing Mods for Cryofall Server
Mods are installed in CryoFall through your game server’s FTP access.
- FileZilla: https://filezilla-project.org/
Important: In FileZilla, set the transfer mode to Binary. Click Transfer → Transfer type → Binary. - WinSCP: https://winscp.net/eng/index.php
For the installation, you need the mod files and the ModIDs of the mods you want to use. You can usually find the ModID in the mod’s description. If it is not listed there, you can read it from the mod file:
- Open the
*.mpkfile with an archive program. - Open the
Header.xmlfile inside it. - The ModID is shown in the following entry:
<id>ModID</id>
Step 1: Upload the mods
- Stop your server and wait until its status shows
Server läuft nicht. - Connect to the Gameserver FTP using your FTP program. You can find the login details in the FTP overview by clicking FTP.
- Open the
/Data/Modsfolder in the Gameserver FTP. If the folder does not exist yet, create it. - Upload the mod files to the
/Data/Modsfolder.
Step 2: Edit ModsConfig.xml
The ModsConfig.xml file already exists in the /Data folder. Download it first and open it in a text editor.
The <mod>core_1.0.0</mod> entry is required for CryoFall and must remain unchanged. Add a separate line with the ModID for each mod below it. For one mod, the file should look like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
<mod>core_1.0.0</mod>
<mod>ModID</mod>
</mods>
Replace ModID with the ID of your mod. If you want to install multiple mods, add a separate line for each additional mod using this format:
<mod>ModID</mod>
- Save the edited
ModsConfig.xmlfile. - Upload it back to the
/Datafolder and replace the existing file. - Make sure the file is located directly in
/Data, not in the/Data/Modssubfolder. - Start your server.
The mods are loaded when the server starts. If the server does not start, first check the ModIDs and whether the mods are compatible with your CryoFall version.