Language & Currency

Currency

Avorion: Your game, your server

from 9.76
AUD /month
from 11.72
BGN /month
from 36.04
BRL /month
from 9.42
CAD /month
from 5.41
CHF /month
from 47.41
CNY /month
from 146.38
CZK /month
from 44.76
DKK /month
from 5.99
EUR /month
from 5.18
GBP /month
from 53.81
HKD /month
from 45.14
HRK /month
from 2,344.97
HUF /month
from 116,176.65
IDR /month
from 21.49
ILS /month
from 635.07
INR /month
from 863.76
ISK /month
from 1,095.27
JPY /month
from 10,254.10
KRW /month
from 122.51
MXN /month
from 27.07
MYR /month
from 66.84
NOK /month
from 11.79
NZD /month
from 409.12
PHP /month
from 25.56
PLN /month
from 30.52
RON /month
from 702.03
RUB /month
from 64.42
SEK /month
from 8.80
SGD /month
from 221.35
THB /month
from 303.77
TRY /month
from 6.87
USD /month
from 115.46
ZAR /month
from 18.88
date /month

Installing mods for Avorion Server

Mods are inserted into Avorion via the modconfig.lua.
This article explains what this config needs to look like.

modconfig.lua


Here we show you an example of how a modconfig.lua can look like.

modLocation = ""
forceEnabling = false

mods =
{
  {workshopid = "1769379152"},
  {workshopid = "1817506461"},
  {workshopid = "1688279692"},
  {workshopid = "1819452708"},
  {workshopid = "1897578544"},
  {workshopid = "1868721180"},
  {workshopid = "1751636748"},
}

-- Allowed mods to run on the client such as UI mods.

allowed =
{
  {id = "1222005920"},
  {id = "1664452070"},
  {id = "ThatOneUIMod"},
}
  • modLocation determines the storage location of the mods.
    This is predefined by us and should not be changed.
  • forceEnabling forces the start of mods, even if they are faulty.
    We recommend that you leave this set to false.
  • mods here you can enter your mods, either by path or WorkshopID.
    • If you use a path but no WorkshopID, the mod will be loaded from the server.
      Players have to install the mods manually.
    • If you use a WorkshopID but no path, the server downloads the mods from the workshop.
      Connecting players are told the ModIDs so that they can download and install the mods.
    • If both are used, the server will load the mods from the specified path and tells connecting players the WorkshopID.

We recommend to only use the WorkshopID.