Mods are inserted into Avorion via the modconfig.lua
.
This article explains what this config needs to look like.
Here we show you an example of how a modconfig.lua
can look like.
modLocation = ""
forceEnabling = false
mods =
{
{workshopid = "1769379152"},
{workshopid = "1817506461"},
{workshopid = "1688279692"},
{workshopid = "1819452708"},
{workshopid = "1897578544"},
{workshopid = "1868721180"},
{workshopid = "1751636748"},
}
-- Allowed mods to run on the client such as UI mods.
allowed =.
{
{id = "1222005920"},
{id = "1664452070"},
{id = "ThatOneUIMod"},
}
modLocation
determines the storage location of the mods.forceEnabling
forces the start of mods, even if they are faulty.mods
here you can enter your mods, either by path or WorkshopID.We recommend to only use the WorkshopID.