Language & Currency

Currency

7 Days To Die: Your game, your server

from 9.76
AUD /month
from 11.72
BGN /month
from 36.04
BRL /month
from 9.42
CAD /month
from 5.41
CHF /month
from 47.41
CNY /month
from 146.38
CZK /month
from 44.76
DKK /month
from 5.99
EUR /month
from 5.18
GBP /month
from 53.81
HKD /month
from 45.14
HRK /month
from 2,344.97
HUF /month
from 116,176.65
IDR /month
from 21.49
ILS /month
from 635.07
INR /month
from 863.76
ISK /month
from 1,095.27
JPY /month
from 10,254.10
KRW /month
from 122.51
MXN /month
from 27.07
MYR /month
from 66.84
NOK /month
from 11.79
NZD /month
from 409.12
PHP /month
from 25.56
PLN /month
from 30.52
RON /month
from 702.03
RUB /month
from 64.42
SEK /month
from 8.80
SGD /month
from 221.35
THB /month
from 303.77
TRY /month
from 6.87
USD /month
from 115.46
ZAR /month
from 18.88
date /month

Upload Savegame - 7 Days to Die

Important: You must use a FTP client such as Filezilla.
You will need to switch your server to Advanced Mode.

Please follow these steps to upload your savegame:

  1. Start and stop your server. The status of the server must be Server not running!
  2. Connect with your FTP client to Gameserver FTP.
    You can find the login data in the FTP overview by clicking on FTP.
  3. Upload your savegame to the following directory:
    /worlds/Saves/MapName.
  4. If your savegame also includes a custommap, you can click here: Upload your own map to find out how to upload it.
  5. Click serverconfig.xml to make the necessary changes.
  6. Please make sure that the mapname of your savegame is entered under the following line:
    <property name="GameWorld" value="MapName"/>
  7. You may also need to change the name of the actual savegame.
    You can recognise the name of your savegame by the name of the folder in the aforementioned MapName folder.
  8. Adjust the name of your savegame in the following line:
    <property name="GameName" value="SavegameName"/>.
  9. Click on Save
  10. Start your server

Important: If your Savegame includes a generated Map, you must upload it as well!
How to do this is described in the link under Step 4.