Language & Currency
7 Days to Die 2.0: Beginner’s guide to your first hours

7 Days to Die 2.0: Beginner’s guide to your first hours

You’ve just woken up in a hostile, post-apocalyptic world, wearing rags, pockets empty – and the first thing you see is a zombie giving you a funny look. Welcome to 7 Days to Die – and more importantly: welcome to Update 2.0! If you’re new, or haven’t played in a while, this is the perfect starting point. We’ll show you what matters in your first hours and how to survive the brutal opening in this new version.

7 Days to Die 2.0: What’s new and why it matters for beginners

Before we dive in, a quick overview: Version 2.0 changes a lot. The graphics are sharper, the loot system has been reworked, NPCs are smarter, the interface is more modern – and honestly, the game now feels far more cohesive. For newcomers that means: the entry is more accessible, but still unforgiving. Mistakes rarely go unpunished, especially in the first few days. So: take a deep breath, open your inventory, and let’s begin.

First steps in 7 Days to Die: What to do with no gear

You spawn somewhere in the wilderness. No tutorial, no friendly quest giver, no biscuits. You do get a brief HUD hint and a set of starter quests – and you should absolutely follow them. They teach core mechanics – from crafting to building – and help you settle in.

Your first tasks look like this:

  • Pick plant fibres (just punch the grass),
  • Gather wood (small bushes or branches),
  • Craft a primitive axe,
  • Place a bedroll to set your respawn point.

These quests ease you into the game, reward you with XP and a skill point – and finally direct you to a trader, usually not far away. That visit is worth it!

Dangers in 7 Days to Die 2.0: Day–night cycle, weather, wildlife

While you’re happily gathering wood or setting up your first camp, don’t forget: the clock is ticking. 7 Days to Die has a day–night cycle – and nights get nasty. Zombies are faster, more aggressive, and can spot you from further away. Plan your first moves with one goal: find a safe shelter before nightfall.

But daytime has its risks too:

  • Wild animals like wolves or mountain lions can shred you if you get too close.
  • Abandoned buildings may look safe at first glance, but often hide unwelcome surprises.
  • The revamped weather affects your stamina: cold, heat, or rain will drain you if you lack suitable clothing.

Sounds stressful? It is. But that’s the thrill. Also use sneak (C) and watch your noise level to avoid encounters.

Understanding Loot 2.0: How to get better gear

Loot 2.0 in 7 Days to Die: colour-coded loot and better finds

One of the biggest complaints in older versions was the reward structure. With 2.0, 7 Days to Die now uses a tiered loot system. Put simply: the better your skills and progression, the better your loot.

That means:

  • In your first hours you’ll mostly find basic weapons, cloth clothing, and basic tools.
  • Truly good stuff like firearms, armour, or vehicles comes from traders or tougher, better-guarded locations.
  • Many loot points are colour-coded – grey for junk, green for decent, blue and above for rarer finds.

Bottom line: don’t expect a shotgun after 10 minutes. Targeted looting and smart skill investment will move you forward systematically.

Traders and quests: Your best start in 7 Days to Die

Traders and quests in 7 Days to Die: hub for missions, loot, and reputation

The trader your tutorial points to is your best friend. Really. You can sell items, buy tools and food, and most importantly: accept quests.

These missions take you:

  • to new locations,
  • to better loot,
  • and earn you cash and reputation with traders.

As a beginner, a fetch quest (grab an item and return it) is worth its weight in gold. You’ll learn the area, earn XP, Dukes (currency), and usually a useful item. Clear quests (eliminate enemies) are doable too – but beware: some are proper zombie nests. Watch the quest tier levels; the higher the tier, the tougher the enemies, but the better the rewards.

Building a base in 7 Days to Die: Quick shelters and defence

Survived your first night? Congrats! Now it’s time for a roof over your head. Two approaches:

  1. Take over an existing shelter (e.g., a hut or ruin).
  2. Build your own – e.g., with wood frames and simple tools.

For beginners, option 1 is usually better because it saves time and resources, gets you set up faster, and lets you focus on looting and combat.

But be warned: every base needs defence! Spikes, sturdy doors, elevated positions, clear choke points, and emergency escape ladders help enormously. The more you plan, the better you’ll handle the Blood Moon on Day 7. The horde will come – and it hits hard.

Extra tips:

  • Keep repair materials (wood, stone, iron) on hand.
  • Place torches/lighting so you can spot enemies early.
  • Build simple traps and make use of choke points.

Skill points in 7 Days to Die 2.0: Best early perks

Skill points and perks in 7 Days to Die 2.0: recommendations for the start

In 7 Days to Die 2.0, skills aren’t just nice-to-haves; they’re genuine game changers. So what’s worth it early on?

Safe early picks:

  • ‘Pack Mule’: More inventory slots = more loot.
  • ‘Miner 69’er’: More damage to blocks – great for gathering resources.
  • ‘Healing Factor’: Slow health regeneration – extremely helpful.
  • ‘Lucky Looter’: Increases chances of better finds.
  • ‘Master Chef’: Learn to cook – raw food can make you ill, better meals grant bonuses.

You can specialise later (tech, combat, building). Early on, carry capacity, survivability, and loot quality matter most.

Surviving the first week: Timeline to the Blood Moon

To set expectations, here’s a rough plan:

  • Day 1–2: Gather resources, craft basic tools, find a base.
  • Day 3–4: Loot, start quests, secure the base.
  • Day 5–6: Upgrade weapons, stock ammo, build traps.
  • Day 7: Reinforce defences, prepare for the Blood Moon.

Afterwards? Breathe, collect loot – and rebuild. The next horde will come. Use the lull to repair walls, craft more ammo, and optimise choke points.

Conclusion: 7 Days to Die 2.0 – tougher, yet better for beginners

7 Days to Die 2.0 conclusion: Blood Moon survival and progression for beginners

7 Days to Die was never a game for the faint-hearted, but the 2.0 update makes it noticeably more approachable, well thought-out, and atmospheric. If you’re ready to dig in, you’ll get a deep, rewarding survival experience with real ‘aha’ moments.

You’ll curse, laugh, sprint into the night in a panic – and eventually gaze proudly at your first functional base. That’s when you know: you’ve made it. At least until the next Blood Moon.

Final tip: Play with friends on a dedicated server. Rent your own 7 Days to Die server. We’ll provide stability and performance, and you can tailor rules, day cycles, and difficulty exactly to your taste.

Latest articles


7 Days to Die: Day 1–7 Guide – Preparing for the Blood Moon

7 Days to Die: Day 1–7 Guide – Preparing for the Blood Moon

08 Aug 2025
Minecraft: Underrated Items & Features You Should Be Using

Minecraft: Underrated Items & Features You Should Be Using

07 Aug 2025
7 Days to Die 2.0: Beginner’s guide to your first hours

7 Days to Die 2.0: Beginner’s guide to your first hours

06 Aug 2025