There comes a moment in 7 Days to Die when you realise: running around and sleeping wherever you can no longer cuts it. You need a home. A place to dump your loot, patch yourself up, and prepare for the next Blood Moon. But “home” in a zombie apocalypse doesn’t mean “cosy cottage with window boxes”. It means a functional fortress, cleverly built, as hard to crack as possible — and planned so you survive the onslaught without your heart leaping out of your chest.
Why base building in 7 Days to Die 2.0 matters
With Update 2.0, 7 Days to Die has made noticeable strides in building and zombie pathing.
- The stability system is more unforgiving: parts without sufficient supports collapse faster. Keep horizontal spans and load-bearing pillars in mind.
- Zombies recognise weak points better and deliberately choose the cheapest route — preferably through doors, thin blocks, or poorly supported sections.
- They attack with intent rather than scratching at walls at random.
What this means for you: previously you could scrape by with wooden walls — now you need well-thought-out structures, or the Blood Moon will ruthlessly expose your mistakes.
Choosing a location for your 7 Days to Die base

- Take over an existing structure (POI)
Ideal at the start: fewer resources, faster protection. Downside: the layout is often suboptimal; walls/ceilings need reinforcement. - Use elevated terrain
Hills, cliffs, or water towers buy you time because zombies must climb first. - Build from scratch
Maximum control, but costly and time-consuming.
Pro tip: being close to traders and resource deposits (e.g. iron) is worth its weight in gold. Don’t build directly in narrow streets so you keep clear firing lines.
Materials and stability: from wood to steel

- Wood: quick, cheap, but weak. Use only as an early stopgap.
- Stone/cobblestone: the first big jump in security. Robust and easy to repair.
- Concrete: strong, but needs curing time. Weaker while curing — plan around it.
- Steel: top tier for late hordes. Expensive but extremely resilient.
Pro tip: build in layers — hard on the outside (concrete/steel), cheaper inside (stone/wood). Place support pillars on a grid and avoid long spans — stability is calculated block by block.
Base design and architecture: kill tunnels, elevation, escape routes
A good base is a tool to control zombies.
- Kill tunnels
Tightly guided corridors with spikes, hatches (trapdoors) and choke points. Zombies will keep pathing if you give them an apparently viable but deadly route.
Tip: 2 blocks wide, 2–3 blocks high, with a hatch setup as a barrier so melee fighters can hit easily. - Elevation
Raised platforms give you visibility and protect you from melee zombies. Ensure sturdy supports and ladders/ramps you can remove in an emergency. - Escape routes
Always plan at least one secondary exit (e.g. a tunnel exit). - Clear firing lines
Avoid unnecessary corners. Build firing ports and keep the area in front of the entrance clear.
Traps and defence: spikes, electric fences, blade traps

- Wood/iron spikes: inexpensive, great for slowing enemies. Place them along the intended zombie path.
- Electric fence posts: slow and interrupt attacks — perfect for holding enemies in a kill corridor. Use a generator, relays, and a switch for control.
- Blade traps: high damage at head/chest height. Keep up maintenance and protect them using bars/shapes.
- Molotov zones: ignite tight groups efficiently. Mark throw spots and secure escape routes.
Pro tip: wire in loops with an emergency switch. Keep repair kits and materials ready, and repair between waves when safe.
Interior organisation: storage, workshop, kitchen, medical

- Storage: label crates clearly (food, ammo/weapons, building, medical, mods). Set up a drop chest near the entrance.
- Workshop: forge, workbench, and chemistry station close together. Keep resource crates beside them.
- Kitchen: cooking grill, cooking pot, and a water source/containers. Eat well = fight better.
- Medical: bandages, painkillers, antibiotics within easy reach near the door.
Multiplayer base building and dedicated servers
With friends, split roles: one gathers, one builds, one loots. Complex structures grow faster this way. On a dedicated server — for example with 4Netplayers — the world keeps running 24/7 (crops, crafting, smelting). Perfect for large-scale projects and steady progression.
From start to endgame stronghold: upgrade phases
Your path could look like this:
- Stopgap: wood frames, a door, a roof — get safe quickly.
- Stone upgrade: reinforce exterior walls, place your first spikes.
- Checkpoint: elevated platform with a kill tunnel.
- Power and automation: generator, spotlights, electric fence posts, blade traps.
- Endgame stronghold: concrete/steel, redundant lines, multiple levels, clear fields of fire.
Keep gamestage scaling in mind: the further you get, the tougher the hordes. Plan upgrades in good time.
Conclusion: base building in 7 Days to Die 2.0
There’s no perfect base — every horde tests your creativity and planning. With version 2.0, it’s more worthwhile than ever to invest time in your base: for safety, efficiency, and your personal style. Build with a team if you like, but design the base so it can be defended solo — and that works best on your own server. Rent your 7 Days to Die server and get started right away.