With Conan Exiles: Age of Heroes, released in autumn 2024, Funcom brings the epic cycle of Conan Exiles’ great ages to a close, for now. After the dark sorcery of the Age of Sorcery and the relentless bloodshed of the Age of War, this chapter turns its gaze to the heroes themselves – the warriors, leaders and adventurers who become legends in the world of Hyboria.
Age of Heroes is an affirmation of humanity amid a world of chaos, greed for power and darkness. It introduces new mechanics built on renown, honour and leadership, and forges an emotional bridge between the struggles of the past and the hope for a better future. The Age of Heroes is less a time of conquest than of rebirth.
With this update, Funcom pursues a clear goal: to give players more identity and agency over their world. Where once you were a nameless survivor, you can now become a symbol – a leader, a saviour or a conqueror whose choices shape the world. Age of Heroes finally turns Conan Exiles into a living saga.
Renown and Influence System: the rise of heroes in Conan Exiles
At the heart of the update is the new Renown and Influence System. Players now gain renown for their deeds in the world – whether they defeat monsters, liberate settlements, lead clans or construct grand structures. This renown can be increased and developed in different directions.
There are three central paths: the Warrior, the Builder and the Sage. Each path offers its own rewards, passive abilities and narrative developments. The Warrior gains renown through victories in combat, the Builder through creation and protection, the Sage through discovery, diplomacy and knowledge.
This system makes progression more tangible and personal. It lends the journey through Hyboria a significance that goes beyond mere survival. For the first time, players truly feel part of the story, not just observers.
Heroes can also recruit followers to accompany them on their adventures. These companions learn, grow and develop loyalty – another step towards an immersive, character-driven world.
Conan Exiles factions: allies, alliances and loyalty

Age of Heroes expands Hyboria’s political map. New factions take the stage, each with its own style, aims and values. Instead of pure hostility, there is now a complex web of alliances, rivalries and loyalties.
Players can negotiate with factions, take on quests or rally under their banner. Each faction offers unique rewards, armour and architectural styles. Whether you act as a Knight of Nemedia, a privateer from Argos or a champion of the Black Legion – every choice shapes your legacy.
This expansion of the social system gives the game a narrative depth Conan Exiles has not known before. The world responds to your decisions, and relationships between clans and factions become strategic tools.
Age of Heroes creates a dynamic world order in which power is won not only with the sword, but also with words and loyalty.
Epic quests in Age of Heroes: story, choices, consequences
With Age of Heroes, narrative content returns in a big way. Funcom has introduced a series of epic quests centred on rebuilding and defending Hyboria.
Players can explore ancient ruins, recover relics of old kingdoms and uncover the secrets of past ages. Some quests revisit events from the Age of Sorcery and Age of War, weaving the stories together and showing how magic, war and humanity are inseparable.
Many of these tasks are not just standalone adventures, but large-scale campaigns with cutscenes, dialogue and choices that influence the outcome. Conan Exiles increasingly evolves from an open survival game into a narrative epic in which every action has consequences.
Building in Age of Heroes: monuments of renown and hero statues
As with every great age, Age of Heroes brings a new architectural theme. This time, heroic monumental architecture takes centre stage. Players can raise temples, monuments, statues and triumphal arches that showcase their achievements.
The new building set combines materials from previous ages – pale marble, dark basalt and gilded ornamentation. It feels like an architectural legacy of Conan Exiles’ entire history.
A standout feature is the hero statues. They can be shaped after your own characters or vanquished foes. In this way, entire Halls of Renown emerge, keeping the past alive.
Decorations follow the same style: banners, trophies, chandeliers and relics symbolise pride and remembrance. Funcom has struck a balance between aesthetics and symbolism – every object tells a story.
Legendary weapons and relics: runic magic and crafting

Age of Heroes brings a new generation of weapons and artefacts. These legendary items are not only more powerful, but also come with their own lore. Each weapon has a story, a former owner or a connection to earlier ages.
There are now blades forged from the remnants of demonic energy from the Age of Sorcery, and spears once wielded in the wars of the Age of War. Players can obtain them through special quests or in dangerous dungeons.
In addition, Funcom has introduced a system that allows weapons to be customised through runic magic and crafting. The lines between technology, magic and myth blur – fitting for heroes who draw strength from everything the world offers.
Companions and followers: loyalty, abilities and influence
Another core component of the update is the expanded companion systems. Players can now build a party of followers – warriors, craftsmen, scholars or animals. Each companion has unique abilities, a backstory and loyalty levels.
These companions are not mere tools, but part of the narrative. They comment on decisions, develop over time and can even sway the outcome of missions at key moments.
The system adds an emotional dimension Conan Exiles has seldom seen. When a loyal companion falls in battle, it is not a loss of resources but a personal moment – one that echoes classic adventure tales.
World events and heroic trials: challenges for clans and solo players
Age of Heroes expands the concept of world events with heroic trials. These special challenges appear regularly and are aimed at solo players and clans alike.
One example is the “Trial of the Storm”, in which players must repel a coastal invasion. Another, the “Path of the Titans”, leads into the depths of ancient ruins where primordial guardians awaken.
These events are not just fights, but set-pieces. They tell stories in which players make decisions and influence the course of battle. Success brings not only rewards, but also renown that makes your character’s name known across the land.
Thus the game becomes an ongoing myth, with new legends written each week.
Rebuilding and community: restoring settlements and morale
Where the Age of War focused on destruction and conflict, the Age of Heroes is about rebuilding. New mechanics allow players to restore ruined villages or sites and turn them into thriving settlements.
These places can become trade hubs or defensive bulwarks. They grow with player involvement and reflect your choices. Those who act peacefully create refuge and prosperity – those who rule with a heavy hand foster fear and obedience.
The system links construction and morale, giving the world tangible consequences. It shows that heroes are not just warriors, but shapers.
Soundtrack and atmosphere: epic music and visual design

The soundtrack of Age of Heroes is one of the most emotional in Conan Exiles’ history. Where earlier chapters sounded dark and martial, here you’ll hear epic melodies, choral passages and heroic motifs.
The visual design follows suit. The sun stands higher, the sky is clearer, and many regions feel more fertile again. The game adopts a new colour palette – as if the world itself were breathing out after years of darkness and war.
This change is not merely aesthetic, but symbolic: Age of Heroes is the age of hope, in which Hyboria finds a new balance.
Verdict on Age of Heroes: the heroes’ legacy in Conan Exiles
Age of Heroes is more than an update – it is the emotional crescendo of a long journey. It unites the dark magic of the Age of Sorcery and the brutal might of the Age of War into a balance of power, responsibility and humanity.
With this chapter, Funcom shows that Conan Exiles is not a static survival game, but a living universe. The heroes who rise now are the result of the choices players have made over the years.
Those who wish to shape the world, forge peace or write new myths will find their stage in Age of Heroes. And on a dedicated Conan Exiles server from 4Netplayers, that vision comes to life. Here, players can build kingdoms, forge alliances and craft stories that become legends in Hyboria itself.
For in this age, it no longer matters how much blood has been spilled – but who dares to be a hero in spite of it all.
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