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Satisfactory AWESOME Sink & Shop: How to farm coupons fast

Satisfactory AWESOME Sink & Shop: How to farm coupons fast

Once your first large production lines are up and running, you’ll eventually overproduce. Items that are quick and easy to make will pile up until your conveyor belts stall because the attached containers are full. Time to put those surplus items to good use! That’s where the AWESOME Sink comes in: you can feed in resources you no longer need and destroy them in exchange for FICSIT coupons. It’s not only great for freeing up space, it also gives you valuable items you’ll absolutely want later.

Build the AWESOME Sink in Satisfactory: requirements, cost, and power

Build the AWESOME Sink in Satisfactory – construction costs and power requirements

AWESOME stands for “Anti-Waste Effort for Stress-Testing of Materials on Exoplanets” and it lets you dispose of excess items while still getting something out of them. You unlock it—together with the matching shop—by completing Tier 2: Resource Sink Bonus Program. You should build both as early as possible to take advantage of their benefits.

You need the following for the AWESOME Sink:

  • 15x Reinforced Iron Plates
  • 30x Cable
  • 45x Concrete
  • 30 MW of constant power

For the AWESOME Shop you need:

  • 200x Screws
  • 10x Iron Plates
  • 10x Cable

AWESOME Sink mechanics: points, coupons, and efficiency

AWESOME Sink points and FICSIT coupon mechanics in Satisfactory

The AWESOME Sink eats your surplus resources when you drop them into its inventory or feed them via conveyor belt. Its interface shows a counter that ticks down and grants you a coupon when it hits 0. You can ignore the Alien counter (DNA points) early on—it won’t matter until much later.

Important: The point cost per coupon increases progressively. You can’t sink the same item forever and expect the same efficiency. Each item yields a fixed number of points—the more involved an item is to obtain or produce, the more valuable it is to the Sink. For example, Screws give only 2 points, while Concrete gives 12 points. Some early-game parts also give a lot of points, such as Rotors (140), Modular Frames (408), or Portable Miners (56)—but remember you often need these parts for other purposes.

Your earned FICSIT coupons are stored in the Sink. You can print them whenever you like and you’ll receive all coupons accumulated since your last print.

Best items for the AWESOME Sink: early and mid-game

Best items for the AWESOME Sink – early-game resources

At the start, we recommend building a separate container that can feed items into the Sink via conveyor. Fill it with surplus items from your existing factories. In particular, clean up production lines that are backing up or have stopped due to overflow, and sink their excess.

Good starter materials include:

  • Wire
  • Screws
  • Concrete
  • Quickwire
  • Raw Quartz
  • Biomass/Solid Biofuel (once you’ve unlocked Coal)

Ultimately, you decide which items matter to you and which you can spare. Only sink more valuable intermediates if you truly have them left over—you’ll need many of them later for other productions.

Smart Splitter overflow: automate handling of excess

Smart Splitter overflow setup for automatic excess handling

Later on, it’s worth adding a Smart Splitter to your biggest production lines. You unlock it in the MAM once you research Caterium. Set the relevant output to “Overflow” to route all excess items automatically into the AWESOME Sink. This prevents backups and keeps your factory consistently efficient.

Pro tips:

  • Optimize point density: Rotate what you sink regularly to maximize points per unit time.
  • Ease logistics: Add buffer containers before the Sink to absorb short production spikes.
  • Watch your power: The Sink needs a constant 30 MW—plan your grid accordingly.

AWESOME Shop rewards: categories, items, and priorities

AWESOME Shop in Satisfactory – categories and rewards

Spend your coupons in the AWESOME Shop to unlock various categories. Choose based on playstyle and factory phase—some items are one-time unlocks, others are repeatable.

  • FICSIT Specials: Vehicles (including the Cyber Wagon), Boombox with music tracks, and decorative statues (very pricey, more of a late-game goal).
  • Management: Handy for clean conveyor logistics, wall outlets for power, improved pipelines.
  • Organization: Signs for navigation, lamps for visibility, and skins for storage.
  • Customizer: Variants for foundations, walls, and roofs; refine layouts and aesthetics.
  • Foundations: Many new variants such as ramps, half-pipes, and corner pieces—great for attractive and functional builds.
  • Walls: Walls with integrated conveyor passthroughs, glass walls, and ramp variants.
  • Architecture: Ladders, walkways, and pillars—perfect for vertical or modular factories.
  • Equipment: Decorations like coffee mugs, plus healing items and ammo.
  • Parts: Repeatable—trade coupons for resources (e.g., 50 Modular Frames for a few coupons). Useful if you haven’t set up certain lines yet.

Conclusion: more coupons, faster progress in Satisfactory

You can put surplus resources to good use in Satisfactory. After Tier 2, build the AWESOME Sink and AWESOME Shop to earn your first coupons. Spend them on decorative items or useful unlocks that make the game easier. Later, consider a dedicated production line for the Sink to generate coupons continuously. Or you can rent a Satisfactory server directly from us and team up with friends to gather resources you can turn into points.


More interesting articles

Exploring Satisfactory: Gear, Combat, and Resources

Satisfactory Tier 3 Guide: Coal Power, Truck Transport, and Steel Production

Satisfactory MAM Guide: Research, Hard Drives & Best Alternate Recipes

Satisfactory: Plan the perfect factory – pro tips

Satisfactory: Best beginner tips – hotbar, power & automation

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