Avorion – The Avorion 2.0 Beta is now live!

Die Beta für Avorion Update 2.0 ist jetzt live auf dem Beta-Branch! Hey Leute! Hier sind die vorläufigen Patchnotes für das Update 2.0! (Aktuell leider nur auf Englisch verfügbar.) Es gibt noch viel, viel mehr, das passiert ist, aber um hier nicht eine volle Wall of Text zu erzeugen haben wir uns auf die wichtigsten […]

Night of the Dead – Alpha Hotfix #037

Ver. 1.1.0.4   If any problems occur of the following, please report it to our e-mail. – When loading a saved game, the last saved character location cannot be loaded normally. – When reviving in place or in the sky (under the ground) during the game. support@jacktostudios.com [Game Balancing] – The number of crafting amount […]

Day of Dragons – PATCH VERSION 1.J.C.0

VERSION 1.J.C.0 Client/Server Patch   ADDED   Hardwood forest area More AI spawn locations   CHANGED   Polished collision on medium conifers, to reduce chance of getting stuck on trees Stuck/Unstuck commands should be better at unstucking players stuck in trees or rocks Minor Tweaks to Forgotten Forests map   FIXED   Fixed rare bug […]

Stormworks – v1.2.14 – The Quality Focus Update!

Dear Stormworkers, This week’s update is entirely focused on quality improvement and fixing bugs and crashes in Stormworks! We are trialling the Bugsplat crash reporter to help us see information about game crashes on 64bit Stormworks. As mentioned last week, the in-built Steam crash reports sadly doesn’t support 64bit – so when we introduced the […]

Pixark – 1.134 Patch Notes

Pixark 1.134 Patch Notes New Items: Soccer Scoreboard – can be exchanged at Summer Sports Goblin Trading Center with 4 gold medals. – Press “Start” to start a 90 minute game (9 mins in real life). – Hold the “E” button to set up the scoreboard, including goal points and resets. Goal – can be […]

Night of the Dead – Alpha Hotfix #036

Ver. 1.1.0.3 [Game Balancing] – Wave Zombie’s drop rate of Cloth and Lubricant has been increased. – The health of wave zombies on Peaceful, Easy and Normal difficulty has been decreased. – The materials for Grenade, Upgraded Ballista Bolt, and Minigun Turret Ammo have been changed. [Game Systems] – Heavy Zombie’s collision detection has been […]

Unturned – 3.21.23.0 Update Notes

Changelog: Added: Deadzone full suit protection option. Level asset skill default and max level overrides. Trap_Setup_Delay and Trap_Cooldown options for traps. NPC Global Event Hook component for modders. Changed: Interactable item dropper and binary switch can set Hint to Custom to use Interact token. Fixed: Explosive bullets inconsistently hitting curved road. Incorrect umbrella item icon […]

Atlas – Patch 527.03 – Summer Bug Squash

Ahoy Pathfinders! While some new content is just on the horizon, this week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments regarding the mortar ship and NPC spawns/mechanics. We hope these changes […]

DayZ – Update 1.13

Hello survivors! We’re excited to announce that game update 1.13 has been released on all platforms! Before we dive into the contents of the update, we’d like to take a moment to thank everyone on PC and Xbox for participating in the experimental phase. If you’re interested in a detailed rundown of the changes we […]

Garry’s Mod – July 2021 Patch 2

Hey everyone, We are releasing another small patch today. The entire change log is as follows: Fixed a crash with physgun’s primary fire when a grabbed entity gets removed/dropped during OnPhysgunPickup Disabled model/material/addon unloading/reloading features as it caused severe stability issues for some people running multicore rendering Fixed a crash when particles are attached to […]