This weeks minor update is a quality improvement focused update, and today we launch the new Stormworks issue tracker.
The new issue tracker replaces the old issue tracker that came up short in many ways – the new tracker is faster, more responsive, more scalable, uses https, styled for dark mode, and has many features under the hood to help us to keep track and organize our work to address the issues.
This new tool is essential for us to keep track of all the issues and requests for Stormworks – with hundreds of thousands of players, there are many viewpoints on the future of Stormworks, what the most important issues are, and what is and isn’t a bug. We expect this tool to be hugely useful in managing our workload, communicating with players, providing technical support, and organizing the tens of thousands of player requests we receive.
To post on the issue tracker, use the in-game “Report Bug / Feature” button to be taken directly to the tracker. Right now, you can only log in through the game but we plan to change this in the future so you can log in through the browser.
Please consider that while Stormworks has been out for almost 4 years, we are still thinking about how we can further improve the bug fixing workflow and improve our communication with players. We remain committed to improving Stormworks and are thinking about the long term as well as the short term.
We are also releasing a bug fix patch, please see below for the full patch notes.
We look forward to reading your feedback and using the new tracker to deliver the best updates we can in coming weeks and years!
Much love <3,
The Stormworks Developers
Feature – New Bug Tracker!
Rework – Reverted the recent change to MP packet processing, in favor of the most responsive/performative version based on a stable connection.
Fix – GetVehicleButton returning a number instead of bool
Fix – Several minor crash fixes
Added fluid_type to getTank data
Added onObjectLoad(object_id) callback
Added onObjectUnload(object_id) callback
Rent your own Stormworks gameserver at 4Netplayers.com